Doubt Thou The Stars Are Fire

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Arrivals, Pirates, and Neo-Soul Punk
Session 1

The INS Revenant and Captain Malachi Resh arrive on Tempest Freestation and find the situation is deteriorating here in the Ophelia Subsector. In a briefing with Xander Malmorii, the station administrator and ConAm employee, Resh meets the Ophidian envoy, Salmissra Tarr, a reinstated Marine Colonel, Lucius Vreen, and a Aslan trader, Uhsah Kossakhar. Malmorii has convened the meeting to update Resh and Vreen (taking command of the Revenant's Marine detachment) on the uptick in pirate activity. 

A notorious pirate, Jax Rava, a Vargr, is assumed to be behind the disappearance of a number of freighters, the latest of which is the ice hauler Cyclopean Wind. Intercepted coded comm chatter indicates Rava and his gang are responsible, but transmissions also indicate the presence of Ophidian ships on the Imperial side of the border, hence Salmissra Tarr's inclusion at the briefing. Usah Kossakhar, a one-time smuggler, is familiar with both the Cordelian Nebulae and has some potential contacts in the Tempest underworld, and could be an asset to the newly arrived Imperial agent.

One of Rava's lieutenants, a human female named Morgaine Noth, is believed to be on the station. Deciding that she may have information on Rava's strength, Kossakhar does some digging into her possible location. Kossakhar and Vreen both receive tips (same source?) that Noth frequents a club in the Leisure District of the station, Medusa's.

While Captain Resh oversees the refueling and preparations aboard the Revenant, Kossakhar, Vreen, and Salmissra, accompanied by Marine sergeant Bindi, set a trap for Noth at Medusa's. Late in the evening, the pirate shows up, along with some formidable-looking bodyguards… 

Jax Rava

The Cyclopean Wind

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